The bouncy platforms were really fun and your movement and jumping are very tight, I like it! I was a little confused on how to earn points as I thought the white diamonds were for points but I only received healing from them?
I'm not sure if you know but, at first I thought the arrows moved the player, not WASD. The arrow keys make the player fly super fast and fall out of the level, so if you go back to this it'd be good to remove that. Also when I got to level 2 (I think it's level 2 at least?) The music suddenly stopped altogether. Otherwise I enjoy the movement a lot, it can be super satisfying when I am able to get it under control, but it is rather easy to lose control also.
I like the mechanics and different floor materials in this game. I notice that the number of health will decrease when the bouncing ball hits the bottom of the green floor. It is interesting you set the health number to one hundred. It is fun to play the bouncing around the ball!
I really enjoyed almost breaking the game with the two bouncy platforms above each other and watching the player bounce faster and faster until it had to restart or glitch through the upper platform- lolll. The thing that confused me was the crystals though, I thought they would be points that are part of the score and I had trouble finding the end of the game. The color palette could use more adjustments but other than that it was fun just bouncing around!
I like that you focused so hard on the physics of the player and the interactions between the player and platforms. If you were to work more on this, I would adjust the colors so they look more cohesive together. Then, I would add more levels.
Great implementation of different types of platforms. By the end, I knew exactly how each color platform would behave. Super responsive controls. One thing I noticed was you have controls for both WASD and arrow keys, and the arrow keys make the player go very fast! Great physics and tweaking of movement!
love the bouncy bois, very cool. I love that the player was an oval instead of a circle it made for a funny visual in the air lol. The sound track was banging aswell!!
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The bouncy platforms were really fun and your movement and jumping are very tight, I like it! I was a little confused on how to earn points as I thought the white diamonds were for points but I only received healing from them?
I'm not sure if you know but, at first I thought the arrows moved the player, not WASD. The arrow keys make the player fly super fast and fall out of the level, so if you go back to this it'd be good to remove that. Also when I got to level 2 (I think it's level 2 at least?) The music suddenly stopped altogether. Otherwise I enjoy the movement a lot, it can be super satisfying when I am able to get it under control, but it is rather easy to lose control also.
I like the mechanics and different floor materials in this game. I notice that the number of health will decrease when the bouncing ball hits the bottom of the green floor. It is interesting you set the health number to one hundred. It is fun to play the bouncing around the ball!
I really enjoyed almost breaking the game with the two bouncy platforms above each other and watching the player bounce faster and faster until it had to restart or glitch through the upper platform- lolll. The thing that confused me was the crystals though, I thought they would be points that are part of the score and I had trouble finding the end of the game. The color palette could use more adjustments but other than that it was fun just bouncing around!
I like that you focused so hard on the physics of the player and the interactions between the player and platforms. If you were to work more on this, I would adjust the colors so they look more cohesive together. Then, I would add more levels.
Great implementation of different types of platforms. By the end, I knew exactly how each color platform would behave. Super responsive controls. One thing I noticed was you have controls for both WASD and arrow keys, and the arrow keys make the player go very fast! Great physics and tweaking of movement!
love the bouncy bois, very cool. I love that the player was an oval instead of a circle it made for a funny visual in the air lol. The sound track was banging aswell!!
This was wild! I'm not very good at platformers but I like watching the character bounce. Your restart mechanic is super cute too!